Header Ads Widget

Ticker

6/recent/ticker-posts

30 Ways Not To Cheat At D&D

UPDATE:  This post has been updated and included in the recently released book, How to Play a Character & Other Essaysavailable for purchase from the Lulu marketplace.


In the interest of keeping players on the straight and narrow, I'd like to commend players who do any or all of the following, and encourage them to continue playing in the most forthright and enviable manner possible:

1. The first roll you make for your new character’s stats is a 3, and the DM says, “forget that roll, call it a practice” - but you insist on keeping the roll and dutifully write it next to strength.

2. You are fighting a group of hobgoblins, and the DM announces that he has rolled a 13, missing you by 1 - but you remind the DM that the hobgoblins are within 60’ of their standard-bearer, so the creature gets a +1 and actually hits you.

3. While pick pocketing a nobleman - which the DM has mistakenly admitted was 8th level - your 2nd level character rolls a 27 when his pick pockets ability is 31%, and the DM says “Well done.” But then you remind the DM that you have a -30% modifier due to the target’s level and that in fact your thief has now seriously messed up.

4. Upon hurridly saying that your character will do something really stupid, your DM asks, “Are you sure?” To which you respond that no, you’d rather not do it, but since you’ve already said so, the DM better make it so.

5. While you are trying to talk your way past the guards, your DM has forgotten that you have a 7 charisma - but you remind him.

6. While you are giving instructions to the other party members on how to cleverly fool the approaching ogre magi, your DM has forgotten that you have an 8 intelligence - but you remind him.

7. For some reason, after hitting your party with a fireball, your DM has forgotten that whatever you and your companions are carrying should make a saving throw - and so you insist on rolling for each item.

8. After nearly falling from a subterranean ledge, you manage to hang on with both hands until the party can pull you up. But while the DM has forgotten that your character had his +2 sword READY, you dutifully remove the sword from your equipment list and tell the DM that your sword has fallen out of sight into the chasm.

9. The DM is willing to overlook that you failed to buy any footwear when you started your character, but you insist that your character is barefoot - even though the mistake was not noticed until you had reached the dungeon’s second level.

10. You haven’t mentioned feeding the dog you keep chained to your wagon for two or three runnings, and so you demand that the DM has the dog attack you.

11. After rolling a bad die and mistakenly hitting an NPC hireling with a dagger, you insist that the DM roll to see if the hireling will quit, throw something back or just decide to kill your character in your sleep.

12. After losing the sheet with your experience written on it, but still having a number that was accurate three months ago, you insist that your character is once again third level and that it is your own tough luck, no matter what concessions the DM is willing to make.

13. You forgot to write down the +3 plate mail that was found after the last adventure, and everyone in the party remembers you taking - but you repeatedly insist that since it isn’t written on your character you can’t possible have it.

14.No one notices except you that you have written on your character sheet that you’re carrying 6,000 gold, silver and copper coins, written on different sheets from different runnings. Dutifully, you scratch out all the coins - carefully calculating the removal of gold as well as silver and copper - that your character couldn’t possibly be carrying.

15.You remember that at the end of the last running you took 7 damage from a troll; but your sheet doesn’t say it, and no one else can remember the troll hitting you. Without hesitation you lower your character’s hit points by 7.

16. More than a year ago you remember the DM saying that it was a 10 g.p. fine to carry a sword in the city. Having realized you’ve had yours with you since the running began, you remind the DM and pay the fine.

17. Formerly, the DM has said that each player must pay 50 g.p. per month in general expenses. When four months have gone by and the DM has failed to mention it again, you cheerfully step up to pay your own expenses and police your fellow players to make sure that they pay theirs, also.

18. It seems to you that the DM hasn’t thrown a die to see if a wandering monster appears, but you encourage the DM to do so diligently.

19. The DM has forgotten that drow elves have magic resistance, but you remind him.

20. Having successfully crossed a frozen wasteland that has nearly killed several members of the party, your mage suddenly remembers that his familiar is a frog, and that no die rolls were ever made to see if the frog live+s. You insist that having forgotten the frog, it must have died, and you dutifully remove 6 hit points from your character permanently.

21. Wine, beer and spirits intoxicate, but your DM seems not to have taken that into account. You remind him.

22. Feeling that the party having seven magic items between the five of them is just too many for the level you’re at - whatever level that is - you encourage to DM not to give out any more magic for awhile.

23. The same goes for gold - in your opinion there is entirely too much treasure being given out at each encounter, and you encourage the DM to occasionally have monsters that have no treasure at all.

24. All in all, you also feel that the DM hasn’t taken into account how dangerous it is to go over a waterfall, and you carefully explain how objects get caught at the bottom, rolling over and over for long periods before they escape - that should be taken into account when seeing if the character lives, you insist.

25. Another player has cast lightning bolt while everyone in the party was standing ankle deep in water, and you insist that everyone must now take damage, arguing against the DM on principle, if necessary.

26. Having discovered, now that the battle’s over, that the DM failed to play an enemy monster up to its full potential, you insist on the whole fight being done again from scratch, or in the very least that there’s no treasure to be found since you don’t want to win on false pretenses.

27. After four runnings in which you have gotten consistent, even freakish, high rolls from your brand new 20-sided-die, you suspect there is some flaw in the manufacture, so you throw it away and never use it again.

28. Although you know the creature can only be hit by magic weapons, you continue to beat on it using your ordinary mace, as you are certain your character does not have your inside knowledge.

29. Whenever your character drinks from an open source, or enters a town, or consumes food that was purchased more than six days ago, you insist that the DM make all relevant checks for parasitic infestations or disease.

30. Whenever any other player acts in a manner not strictly keeping with their alignment, you steadfastly remind the DM.

Post a Comment

0 Comments